Two conquests. One gate. Who gets to tell the story?

A Disco Elysium-style dialogue RPG about the two conquests of Toledo.  In 711, Yidir is a Berber soldier owed his share of a conquest. In 1087, Esteban is a Mozarab priest watching his city change hands and its promises unravel. Walk the same Toledo plaza through two perspectives, separated by 376 years.

HOW TO PLAY

  • Choose a chapter and one of its three character archetypes.
  • Walk the plaza and speak with soldiers, merchants, clergy and neighbors.
  • Pick dialogue responses and risk two-dice skill checks.
  • Gather Thoughts that strengthen a voice for the current chapter.
  • Return to the Gate after exploring the city's conversations to reach the chapter's ending.

FEATURES

  • Two playable protagonists with different beliefs and loyalties.
  • Four inner skill voices in each era, plus the intrusive voice of Hindsight.
  • Success and failure responses in branching conversations.
  • A Thought Cabinet for the ideas you take away.
  • Painted character portraits and individual voice sigils.
  • An amber soldier's plaza and a torchlit priest's night.
  • A critical historical-fiction story about wages, faith, persecution, surrender terms and the myths built around Toledo's gate.

CONTROLS Keyboard: WASD or arrows to walk; E or Space to talk and advance; 1-9 for dialogue choices; J or Tab for Thoughts; Esc for the menu. Gamepad: left stick or D-pad to walk; A to interact; Y for Thoughts; Menu to pause. Touch: virtual joystick, TALK button, and tapped dialogue choices. Landscape recommended.

PLAY NOTE Single-player, English text. Chapter completion markers are stored in your browser: use the same browser to retain them. Conversations, choices and Thoughts are not saved mid-chapter.

CONTENT NOTE Discusses war, enslavement, religious persecution, ethnic prejudice and forced displacement.


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